Part 36: XXXVI - Gargoyle Removal Service
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After a quick visit to our friend Mercurio, we're taking a taxi back...
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...to Downtown. Remember that little quest Isaac had for us, regarding a Gargoyle and the Asian Theater?
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Like I said before: Maximillian Strauss, Tremere Regeant extraordinaire, should have some information pertinent to our gargoyle situation.
Which is not to say that the only stop we're making is the Tremere tower. Rather, we're going to be visiting many of our old friends.
Although some, like the Anarchs, have nothing new to say. Others, such as LaCroix, aren't accessible.
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As a result, I'm showing off three different places. The first clearly demonstrates that siding with Venus was the right choice; a constant supply of money for the rest of the game obviously outweighs a one-time cash bonus from the Russian Mafia.
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It's a good idea to stop by our apartment. It's been a while, so we should have a couple new emails. And there's also our ghoul to check in on...
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...Heather?
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A while ago in the LP I asked Heather to change her appearance -- well, ordered her, really. I'm doing the same now for obvious reasons.
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We've accumulated a lot of experience in recent updates.
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I'm putting a dot in Scholarship and Intelligence. With one more dot in Computers, we can use a skill book we acquired some time in the past.
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We haven't watched the news in some time, so let's see what the media coverage of our recent adventures is.
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These next few might be repeats :
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That's it for the news.
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We have two new emails. The first is confirmation of a completed quest:
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The second is initiating a new one:
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This library quest is arguably WESP's biggest addition to the game. Troika originally planned to include some sort of quest involving the downtown LA library, but that idea never materialized. WESP and crew decided to make it happen.
inflatablefish posted:
New content is always interesting... but given that this seems to be WESP's idea of how an erudite scholar would write, I can't say I have high hopes for how it'll turn out.
Regardless, we aren't going to the Downtown Library in this update.
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We're instead heading back to Strauss' demesne after collecting LaCroix's reward.
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We've already learned a small bit about Gargoyles:
Part 16 posted:
Thaumaturgical Creatures posted:
E. Bankins, Regent, Chicago
Gargoyles: During the medieval conflict with the Tzimisce, Clan Tremere delved further into secret blood magicks and created a race of protectors known as Gargoyles. Since their inception, Gargoyles have been used as scouts, warriors, and sentries. Gargoyles are monsters, vampires by virtue of the blood and flesh through which they are created. They are no more than the detritus of other clans, given a second chance to serve their Tremere creators. Unfortunately, many have wrongly come to view their service as slavery, and have fled their masters in search of some delusional Utopia. Most escaped Gargoyles live in isolation, preferring solitude to even the company of their own kind.
Homonculi: For the most menial and mindless tasks, many Tremere create what is called a Homonculus. These are mindless creatures which take many forms, winged, many-legged, or otherwise. Homonculi are unfailingly loyal, but their appearance makes them a serious threat to breaking the Masquerade.
And from our own oWoD loremaster, Vicissitude:
Vicissitude posted:
Gargoyles are an interesting clan in the WoD because they're not technically a clan. They were artificially created vampires given the form of traditional church/castle guardians. The Tremere used captured Gangrel, Nosferatu and even Tzimisce prisoners and mingled the vitae of each to create a new breed of subservient vampires. In this, they both succeeded and failed. It's inherently inbred into a Gargoyle to take commands from a vampire. They have effectively 2 fewer Willpower dots when resisting Dominate or similar mind-affecting powers. On top of that, they can only ever have an Appearance of 0, like the Nosferatu. As such, they don't get out much and have to stick around being told what to do by their Tremere masters.
As to the failure, the Gargoyles are a "clan" in that they are capable of perpetuating their bloodline. They can give the embrace to mortals and create childer like any other normal clan. This led to the Gargoyle Rebellion a long time ago, which was put down by the Tremere but made them wary enough that Gargoyles aren't really created anymore. Or at least, not in any significant number.
The Sabbat also came up with their own false clan, but they learned from the Tremere's mistakes. The Blood Brothers cannot sire, and are fanatically loyal to each other and their sect.
Still, faced with the fact that a real Gargoyle is holed up in Hollywood, Strauss may be more forthcoming with information that could assist us.
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A loose Gargoyle seems to be one huge masquerade violation. Regardless, Max seems to be speaking from experience. With a high enough persuasion score, we can get him to spill the vampiric beans.
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Schmoozing like the Ventrue we are has served us well to this point. There's no reason to deviate from this path.
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There's nothing holding us to our word, meaning we could very well betray Strauss to Isaac, but trust me, there's a reason we won't be doing it.
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Instead, we'll return to Hollywood with only the Rune of the Third Eye in hand. It just reduces the damage a Gargoyle does to its holder.
Our first stop is Vesuvius.
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We'll take our 1 XP and leave.
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Goodbye Club Vesuvius. We will never return. As a parting gift, have a listen to an unused alternate version of the Vesuvius theme:
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To Issac's room.
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I'm showing this off for its own sake. We have to head to the theater before we're even given the chance to beqeath Strauss' dark secret to Isaac.
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Now, this theatre lies across the street from Isaac's office.
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Unlocking the door, we head inside.
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Suddenly...
Watch
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Remember, Isaac wants this monster as an ally, though in honesty he'd be fine if we just removed it from the theater.
In any case, any type of negotiation requires us to be very careful with these upcoming dialogue choices. Gargoyles are hotheads.
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If there is a monster in the room, its voice would sound like that, not Melissa's.
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We could have mentioned Strauss there, but I'm sure you can guess it's not a good idea.
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The Gargoyle question is this: do we attempt to ally the Gargoyle with Isaac Abrams, or do we destroy it?